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"Riding and Hacking 2" Update Development Log Title: Behavior and Consequences

来源:互联网 作者:不详 Time: 2019/6/22 10:01:39 Source: Internet Author: Unknown

The official website of Chinese riding and cutting Chinese micro-blog today released the latest development log of "Riding and Cutting 2"-behavior and consequences. According to the log, in "Riding and Chopping 2" games, players can conduct some hostile and even criminal acts, but as in reality, the player's actions will have consequences. This log will highlight some "unconventional hostile behaviors that some players will encounter and the possible consequences of these behaviors." The full text is as follows.

The official website of Chinese riding and cutting Chinese micro-blog today released the latest development log of "Riding and Cutting 2"-behavior and consequences. According to the log, in "Riding and Chopping 2" games, players can conduct some hostile and even criminal acts, but as in reality, the player's actions will have consequences. This log will highlight some "unconventional hostile behaviors that some players will encounter and the possible consequences of these behaviors." The full text is as follows.

"Riding and Chopping 2" Development Log Behavior and Consequences

Hello Calradia, everyone!

"Riding and Hacking 2: Overlord" allows players to conduct some hostile and even criminal acts in the game. But as in real life, these actions have consequences. Although it is more common to conduct hostilities or siege with the enemy, this week's log we will focus on the unconventional hostile behaviors that some players will encounter and the possible consequences of these behaviors.

Looting the village

Let's take a look at the hostile behavior familiar to veterans of Riding and Chopping: "looting". The riding mechanism of "Horse Riding and Killing 2: Overlord" (hereafter referred to as "overlord") is based on the predecessor of the Riding and Cutting series, but its functions are more complete and the overall system operation is also improved.

Players can loot neutral or hostile villages unscrupulously to occupy villagers' property. When the player solved the village's militia, the "grabbing" behavior did not stop there. In fact, it continued on the battle map until all the property of the poor village was plundered by the player. When the player encounters a threat or has other tasks, he can stop the plunder at any time and transfer the troops. How much can he take? However, the ransacked villages are not so lucky. Once they are ransacked, the villages need to wait for a period of time to recover.

Villages being looted on the battle map

Forced conscription

Overlord allows players to forcibly recruit villagers to join your army regardless of their wishes. Because this coercive behavior is not so friendly, it usually takes some time to complete the recruitment. If there is a high level of "trick" skill in the player's army (see "Riding and Hacking 2: Overlord" Development Log (90)-Persuasion System on December 17, 2018 for details), forced conscription will not be encountered Resistance, on the other hand, is likely to be fiercely resisted by the villagers. Once the situation escalates, the player must choose: give up forced drafts or free up his hands to teach this group of reckless men. If you choose to retreat, the entire dispute will completely calm down and the player can retreat without penalty.

Forced supply

Forcibly levying supplies from villagers is the least aggressive form of hostilities. Villagers tend to give up their hands obediently, unless they confirm that your unit is not an opponent of their militia. Forcing supplies also takes some time, and the benefits are much lower than those of plunder. However, the punishment from this behavior is also the lowest.

Assault or threaten villagers and caravans

It is obvious that hostilities are not only directed at settlements (previously translated as settlements, see the Riding and Slashing 2: Overlord development log (88)-settlement project) on December 7, 2018, activities on the battle map Caravans and villagers will also be targeted. Players can attack, rob or even force them to recruit them. Not only that, once these defenseless people are threatened and choose to surrender, players can directly access their inventory and pick any loot. As with hostilities in settlements, different hostilities have different consequences depending on their severity. A direct attack is the worst provocation, compared with just taking away some of the belongings.

Consequences of hostilities

If you are not at war with the target kingdom and are in peacetime, hostilities will be considered a crime and it will increase your local crime. Once your level of guilt exceeds a certain level, it will cause this kingdom to declare war on you. However, it is still too late to make up for the dead sheep. You can pay for the atonement, reduce your guilt and avoid the worst.

But in addition to the threat of war, hostilities have many other consequences. Regardless of the level, hostilities will directly reduce you and local residents and local "famous gates" (specific NPC groups, through which players can recruit special high-level troops. For details, see "Riding and Chopping 2: Overlord" on June 3, 2018 Development Log (61)-Recruitment System). In addition, if the player plays for this kingdom, it will directly affect your relationship with the monarch and cause you to lose support. Finally, if the player is the ruler of this kingdom, it will further weaken your influence in your territory.

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